Ranked from the published perk values rather than from feel: heavy damage after multipliers, whether the style can act through being hit, what it does to an opponent's posture and parry, and how often it wins an M1 clash. Two styles (Striker, Kickboxing) and one Legendary (Kyoushin Karate) have no perk table published anywhere yet, so they are placed on their directory description only and marked as such.
S Tier
Name
Role
Why
Wrestling
Legendary 0.20%
15% heavy multiplied to 1.5x by Takedown is the biggest single hit in the game, it carries hyperarmor, and Resilience V wins 55% of M1 clashes.
Hakari
Legendary 0.20%
Three clean M1s open a 7-second window at 3x heavy damage, and the M2 Flash alone removes 25% of a health bar.
Boxing
Epic 5%
The only style whose heavy has full invincibility frames, and perfect blocks keep cutting its cooldown — the strongest thing you can realistically roll.
A Tier
Name
Role
Why
Kure
Legendary 0.20%
13% takedown heavy plus a 2-second parry lock, and +15% damage once you drop below 25% health. Loses to Wrestling only on clash rate.
Ali
Mythic 0.025%
I-frames across the whole shuffle windup and an automatic counter off every successful dodge. Ceiling is enormous, floor depends entirely on your dodge timing.
WingChun
Mythic 0.025%
1.5x on the fourth M1, +10% posture resistance and a counter barrage that removes parry for 1.35s. The most forgiving of the Mythics.
Muay Thai
Uncommon 7.5%
Stun on the heavy, 30% block chip, +15% posture damage and a 55% clash rate — Legendary-grade pressure at a 7.5% roll.
B Tier
Name
Role
Why
Slugger
Uncommon 7.5%
+30% damage and max block chip, but Unstable also adds 10% to everything you take — great on tall rolls, punishing on short ones.
Karate
Uncommon 7.5%
Three separate posture perks make it the best blocker outside the Legendaries; damage output is where it falls behind.
Capoeira
Legendary 0.20%
10% heavy and real mobility perks, but no damage multiplier and no crowd control — the weakest Legendary on paper.
C Tier
Name
Role
Why
Basic
Common 59%
Balanced and fine to learn on: +15% posture regen, 15% chip, 25% clash. Nothing about it is bad, nothing about it wins trades either.
Kickboxing
Uncommon 7.5%
Placed on its directory entry alone — fast combo loops and evasion slows. No perk table has been published, so this rank is provisional.
Striker
Epic 5%
An Epic with an empty wiki page. Feints and accelerating pace sound strong, but nothing is quantified, so we will not rank it above what we can read.
? Tier
Name
Role
Why
Kyoushin Karate
Legendary 0.20%
Iron Body absorption and guard piercing are described, no values exist. A Legendary roll rate with an unranked kit — we will place it the moment numbers are published.
Tier list revised:
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