All Gakuran Fighting Styles and Roll Odds

Roll chance by rarity

RarityPool chanceStyles in poolChance per style
Common 59% 1 59%
Uncommon 30% 4 7.5%
Epic 10% 2 5%
Legendary 1% 5 0.20%
Mythic ("???") 0.075% 3 0.025%

Every style, with its numbers

StyleRarityRoll chanceM1M2What defines it
Basic Common 59% 5% 7% Counterstrike on a perfect block
Slugger Uncommon 7.5% 6.5% (5% base + passive) 10% (7.7% base + passive) Highest block chip in the game, at the cost of taking more damage
Muay Thai Uncommon 7.5% 5% 7% M2 applies a stun on hit
Karate Uncommon 7.5% 5% 8% Best posture economy of the Uncommon styles
Kickboxing Uncommon 7.5% not published not published Slows enemy evasions and keeps heavy follow-ups available
Boxing Epic 5% 5% 8% (2-hit combination) Invincibility frames on the heavy attack
Striker Epic 5% not published not published Feints and unpredictable timing against blocking enemies
Capoeira Legendary 0.20% 5% 10% AOE crit passive
Wrestling Legendary 0.20% 5% 15% M2 has hyperarmor, partially blinds the screen, and dashing during it ragdolls the victim
Kure Legendary 0.20% 5% 13% Concussive M2 removes the victim's ability to parry for 2 seconds
Hakari Legendary 0.20% 5% 7-8% M2 Flash deals 25% raw damage
Kyoushin Karate Legendary 0.20% not published not published Rewards precise blocking with counterattacks and pierces guards
Ali Mythic 0.025% 5% 7-8% Perfect dodging launches an automatic counterattack
WingChun Mythic 0.025% 5% 7-8% Getting hit during your M2 triggers a counter barrage
CQC Mythic 0.025% not published not published Increased damage at point-blank range

Where these numbers come from

Nine styles (Basic, Slugger, Muay Thai, Karate, Boxing, Hakari, Kure, Capoeira, Wrestling) have perk blocks on the developers' own Trello board. The six newest — Kickboxing, Striker, Kyoushin Karate, Ali, WingChun and CQC — appear only on the community wiki; the Trello has not caught up with them yet, which is why some of their tables are still incomplete.

Unreleased styles on the official board

These sit in the Trello's "unreleased / unrollable W.I.P" column. They are not rollable, the numbers can change before release, and one (Dirty) is explicitly marked for removal. A seventh entry there is an older WingChun build with different values from the released style.

StylePerks listed so far
Taekwondo
  • Powerful: ragdoll M2s
  • Quickstep: landing a hit within 1s of an evasive dash cuts the dash's remaining cooldown by 50%
  • Guard Pierce III: 20% block chip damage
Bulky
  • Crushing Force I: +10% posture damage
  • Heavy Hitter I: +5% guardbreak damage
  • Guard Pierce IV: 25% block chip damage
  • Resilience IV: 45% grapple clash chance
Variant
  • Crushing Force I: +10% posture damage
  • Guard Pierce IV: 25% block chip damage
  • Resilience IV: 45% grapple clash chance
  • Heavy Hitter I: +5% guardbreak damage
Wild
  • Disorientating: M2s heavily blur the victim's sight and halt posture regeneration for 3 seconds
  • Guard Pierce II: 15% block chip damage
Sky Gaolang
  • Guard Pierce II: 15% block chip damage
  • Resilience I: 15% grapple clash chance
Dirty
  • Marked REMOVING on the Trello — an intentionally overpowered style written for a lore character
  • Revenge: taking 3 landed hits from 2 different attackers within 2.5s pushes them back and grants 3x damage plus hyper armor for 10 seconds
  • Iron Wall: cannot be ragdolled by M2s

Style data checked:

Rolling for one of these? The reroll odds page works out how many rolls a Legendary actually takes, and the height page covers which build each style wants. Free rerolls come from codes.