Gakuran Beginner Guide
Gakuran drops you into a Japanese town in May 2007 with no objectives at all. That is intentional — the developers call it a slice-of-life experience and the community turned it into a fighting game. Here is the first hour in order.
1. Join the group or nothing loads
Before anything else: join the Gakuran group on Roblox. The experience refuses to load for anyone outside it. Almost every “why can’t I play Gakuran” report is this, not an outage.
2. Character creation is a roll, not a choice
You type a first name (3 to 12 characters) and pick male or female. Everything else is generated:
- Ethnicity — 95% Japanese, 5% split across European, African, Middle Eastern, Latino and Indian.
- Height — rolled around the average for your gender and ethnicity, and it is a real stat.
- Hair and face — hair from your demographic pool, face from your gender pool, with a 1% shot at a Mogger face.
- Surname — drawn from your ethnicity’s pool, out of 4,428 in the game.
- Age, birthday and school year — pure flavour, no stat effect. Your nameplate outline colour is your year.
- Fighting style — 59% chance you start on Basic.
Only rerolls change any of it.
3. Turn combat on
Press T. Combat stance is off by default and the game never tells you, so new players spend their first fight convinced the punch button is broken. Then: left click for lights, R for the heavy, F to block or parry, Q to dash. Full breakdown in how to fight.
4. Grab the free rerolls
There is currently one working code, CQC, for 30 rerolls. Redeeming needs the group join, about an hour of playtime by most accounts, and — according to two of the four code trackers — five friends on your account. The codes page has the current list and the expired 27.
Thirty rerolls is not much: any Legendary style is 1% per roll. Spend them knowing the odds.
5. Learn what your style does before rerolling it away
Basic is not bad. It has +15% posture regen, 15% block chip and a 25% grapple clash chance, which is a complete kit. The styles genuinely worth chasing are on the tier list — and two Uncommons at 7.5%, Muay Thai and Karate, punch well above their rarity.
6. Open the phone
Alt opens the flip phone, which runs most of the non-combat game: Yenapp for money, Indeed to apply for a Gakumart cashier shift or the school newspaper, Japanify for music, MIXI for the server-wide feed, contacts with voice calling, a camera, and eight retro minigames. See the phone page.
7. Then go find the rest of it
- The music room turns into a full rhythm game with four instruments and band sync — music.
- The gym runs 3v3 basketball and 2v2 or 6v6 volleyball — activities.
- The chess clubroom has ELO-rated NPC opponents.
- The library on the second floor has books with actual turnable pages.
- Club Akuma is the after-dark spot where fights find you.
- The courtyard deck rack sells the skateboard (800 Robux).
Full layout on the map page.
Things that are not in the game
Worth knowing before you go looking: factions are not implemented. The developers’ board marks Affiliation as “not implemented” and Factions as “NOT AVAILABLE YET”, so every gang and crew is player-run roleplay with no mechanics behind it. There is also no quest line, no level system and no set objective — progression is cosmetic rolls and your own skill in combat.
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