Gakuran Hakari: perks, damage and roll odds
The gambler. Ordinary heavies are weak, but three clean M1s open a seven-second window where the heavy hits for triple, and the M2 Flash variant alone takes a quarter of a health bar.
Base numbers
| Rarity | Legendary (0.20% per roll) |
|---|---|
| M1 (light attack) | 5% |
| M2 (heavy attack) | 7-8% |
| Combo | Erratic strings into a burst finisher |
| Signature | M2 Flash deals 25% raw damage |
| Source | Official Trello card |
Perks
| Perk | Effect |
|---|---|
| Powerful | M2s ragdoll |
| Momentum Rush | A full M1 combo without being stunned opens a 7-second window where your M2 deals 3x damage |
| Guard Pierce II | 15% block chip damage |
Where the sources disagree
Roll chance: the style directory says 0.20%, Hakari's own wiki page says 0.25%. Momentum Rush: the Trello says a full M1 combo, the wiki says three M1s. Trello values are printed above.
How to get it
You cannot pick a style. It comes from the roll in the Stats menu, at 0.20% per attempt — the reroll odds page turns that into an expected number of rolls, and free rolls come from codes. Height changes how the style plays: see the height and scaling tables.
Other Legendary styles
- Capoeira — AOE crit passive
- Wrestling — M2 has hyperarmor, partially blinds the screen, and dashing during it ragdolls the victim
- Kure — Concussive M2 removes the victim's ability to parry for 2 seconds
- Kyoushin Karate — Rewards precise blocking with counterattacks and pierces guards
Back to all fighting styles · See where Hakari ranks
Style data checked: