Gakuran Kure: perks, damage and roll odds
The comeback Legendary. Below 25% health it gains flat damage, and its slam takes parries away for two full seconds — long enough to land a second heavy on someone who thinks they are safe.
Base numbers
| Rarity | Legendary (0.20% per roll) |
|---|---|
| M1 (light attack) | 5% |
| M2 (heavy attack) | 13% |
| Combo | Headbutt and slam finishers |
| Signature | Concussive M2 removes the victim's ability to parry for 2 seconds |
| Source | Official Trello card |
Perks
| Perk | Effect |
|---|---|
| Last Stand | Below 25% health, deal +15% total damage |
| Takedown | M2 headbutt grabs and disorients for 1.5x damage |
| Concussive | M2 slam removes the victim's parry for 2 seconds |
| Guard Pierce II | 15% block chip damage |
| Resilience I | 15% chance to clash into a grapple |
How to get it
You cannot pick a style. It comes from the roll in the Stats menu, at 0.20% per attempt — the reroll odds page turns that into an expected number of rolls, and free rolls come from codes. Height changes how the style plays: see the height and scaling tables.
Other Legendary styles
- Capoeira — AOE crit passive
- Wrestling — M2 has hyperarmor, partially blinds the screen, and dashing during it ragdolls the victim
- Hakari — M2 Flash deals 25% raw damage
- Kyoushin Karate — Rewards precise blocking with counterattacks and pierces guards
Back to all fighting styles · See where Kure ranks
Style data checked: